

Instead of the company spending the money on materials, machining, etc to make the shoes they give most of that money back to investors and into huge bonus's and the customer ends up getting a watered down teal trainer/sneaker. It's like if Nike showed off a new blue pair of trainers/sneakers and they hype the crap out of them with huge marketing and tons of people preordering, driving up investment into the company. Leading to games releasing broken, unfinished, buggy, or completely different to their fake trailers. But instead they often go into big bonus's for CEO's. Most of this investment should go into actually bringing those fake trailers and promises made by the devs to life. Now your into the realm of selling different versions of the same game for higher prices, increasing the individual price certain customers make. This has also led to the creation of a standard edition, a deluxe edition, a super duper hyper ultra deluxe edition, and season passes and microtransactions. Preorders show a commitment by gamers to purchase a game on release day, the more these companies hype up a games release with trailers and marketing the more preorders they get the more investment they get.



Preorders is what drives a lot of these companies investments, as more preorders means their stock values go up because more people invest in the company. Its more akin to "this is the game, preorder now". Most are completely fake and made up to show what they THINK they can make, or what their visions are for that game. Most of the time these trailers never reflect the end product. This is sometimes a prerendered trailer or an in game trailer. Something this "out there" needs a demo.Ĭlick to expand.If you look at it this way, a game is shown off in a trailer. But there is only so much we can grasp from a trailer. I give it too them the game, from a looks department, is very unique. Actually being able to play something that is so weird and wacky would greatly increase the chances of sales. It just looks like a glorified tech demo for the devs portfolio. So from a gameplay perspective there is nothing new or interesting about it. I think this game would massively benefit from a demo, the combat looks clunky, and the A.I looks terrible. The textures all look hyper resolution and clean which is a good thing but is anything going to be able to actually run this at a decent frame rate? Or are they going too pull a Ubisoft and have the released version of the game massively downgraded? Now they add in RTX features so say goodbye to your fps, that is if you actually get a playable fps in the first place. All they seem to have done is turned the games asset quality waaaaay up. Now they seem to have massively toned this effects down, headbob is still way too much though. The original trailer was horrendous, the amount of headbob, motion blur, dof, and CA just turned me way off as these seemed to be headache/seizure inducing. The game just looks like it is going for style of substance, like the devs just did a huge amount of acid and decided to make a game or they just threw every idea they had at a wall and watched what stuck. I am so put off by this game, the changes they have made are just weird (but some good).
